Well, just playing with words and Blender, I was planning on model the details on the glass, but I created a normal map instead, the stone texture is from TextureHaven, and everything other than that are procedural materials!
Well, the idea of making this image in 3D came into my mind, and decided to make it, the fabric is done with cloth simulation, I was thinking on doing the procedural material for the fabric, but since the reflections/refractions was already kinda heavy (on the viewport rendered shading), I used one texture that I downloaded from CC0Textures instead, the texture on the Dragon Radar is procedural. Rendered using mostly Cycles, and Luxcore for the caustics (even though only the hotspot was really the difference).